The Miha game of action role-playing ” Zero ” , with net revenue of close to $5.95 million, was celebrated on the first anniversary of the anniversary. As of 4 July 2024, Zero has accumulated revenues of approximately $292 million, with a global download of 22.4 million.

Indecent Zero was launched globally on 4 July 2024 on the iOS, Android, PC and PS5 platforms, where fast-paced combat and Cyberpunk styles were welcomed by players. On June 6, 2025, the game landed on the Xbox Series X|S and Xbox Cloud Game Platform, the 2.0 version being updated and the first anniversary celebration being synchronized. Version 2.0 adds a new agent, “Ishigen”, “Orangefufu”, “Pan Bool” and a new map, drama and a new play. A large number of incentives are also available free of charge, such as a self-selected Permanent Representative at level S, a self-selected Permanent Representative at level S, and a large number of Philin.

According to the AppMagic data, the net daily income of Extinction Zero on 6 June amounted to $5.95 million after the record of $6.06 million when version 1.4 was released on 18 December 2024. The same year saw a sharp increase of 31 times the average income of $19.15 million per day in May. However, as the tide fades, the Free Zone Zero collection is expected to return to its original level.

Free Zone Zero is a binary-style phantom metropolis role-playing game developed by Miha, set in the context of a Sabonk-style city of the end of New Elydu. The story revolves around the mysterious “empty” disaster, which engulfs much of human civilization, and where survivors gather in New Alidu, playing the role of “wielder”, leading the role of exploring the void, carrying out tasks and lifting city secrets.

The game combines Sabbunk aesthetics, street culture and end-of-life science fiction elements, and attracts Z generation and action game lovers. The core game combines action fighting, role formation and open world exploration. The game is based on an instant combat system in which the player controls the three-person team and defeats the enemy through a combination of tactics, skill exchange and ultimate skill.
It uses a draw card mechanism whereby players extract S-class roles and equipment through “jumping up”, which are classified as attack, defensive, auxiliary, etc., and are more tactical. Through a “lineline” system, players enter randomly created empty mazes, integrate Roguelike elements, challenge dynamic enemies and puzzles.
