Is fishing an essential element of open world games? Inducing heated discussion among day pushers

Open world games often contain large areas of water, and they can be used better than a fish pole for a player. While most small fishing games serve only as recreational activities, they do not lack the ability to facilitate access to powerful props and materials.

In recent days, a tweet critical of the small game type has given rise to a growing debate on whether fishing is a “necessary element” in an immersive open world game. “I think it’s time for developers to stop forcing fish into open world games to fill in. To be honest, fishing means nothing,” the post says and has the approval of 28,000 players.

Day pushers say that there are many factors that distinguish between good and peaceful games, the most important of which is whether they were initially added to the game. “We really don’t need little fishing games, we don’t have to add these random content to increase the size of the game,” one user commented.

An attractive open world requires developers to find ways to fill it with a variety of interactive content to safeguard the player ‘ s immersion. Given the high cost of making such games, some players consider fishing to be only a means for exploiters to enrich their waters. “Now that you’ve spent your money on fishing, the developers must have preferred to let the player play, and eventually become mandatory, pissing everyone off,” they say.

On the other hand, many players think that, rather than “old-fashioned fill”, the game developers have failed to make the little game interesting. “It’s only fun when fishing itself is a game,” says the player. And the player adds, “There’s fishing, but I’d rather it evolve into a full fishing game. If you play like a smoker, it’s no fun.”

“If the game can fish, then I hope to make it to the extreme. Provide me with bait types, gear, fish distribution, seasonal variations and ecological environments. From fresh water fish, salt water fish to the legendary Boss fish, to the story of the fisherman being bitten off his arm, I’m all going to say, “The player reviews.”

Of course, an open world with a high degree of freedom means that players who are not interested in fishing can leave them alone. But the most frustrating thing for players is that fishing is an obstacle that players have to overcome to “comfort” play.

“If it’s not mandatory, I don’t mind. But I do not want to turn fishing into a secondary task of obtaining useful items, advancing the drama or collecting the necessary materials, even if it is just fishing. Please don’t do that.”

A player spits out: “The fishing system of Acronym 5: Sky” is meaningless. And if you don’t fish, you don’t get something important, which makes it even more important.” Similar examples were given by others, including the series of long-hand weapons, such as “catch” in the Oracle, which could only be obtained by fishing.

As to why little fishing games are so popular, some speculate that many simple games in large open world games are used to train interns and new employees.

“Croping and fishing content is of great benefit to developers, as they can easily be achieved by new employees and graduates. So when you see a big action game, you do well in the life-class, but the core of the game is weak, one wonders whether they have allocated a lot of work to graduates.”

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